// Code generated by "enumer -type SettingState -transform snake -trimprefix SettingState -sql"; DO NOT EDIT. package domain import ( "database/sql/driver" "fmt" "strings" ) const _SettingStateName = "activepreview" var _SettingStateIndex = [...]uint8{0, 6, 13} const _SettingStateLowerName = "activepreview" func (i SettingState) String() string { if i < 0 || i >= SettingState(len(_SettingStateIndex)-1) { return fmt.Sprintf("SettingState(%d)", i) } return _SettingStateName[_SettingStateIndex[i]:_SettingStateIndex[i+1]] } // An "invalid array index" compiler error signifies that the constant values have changed. // Re-run the stringer command to generate them again. func _SettingStateNoOp() { var x [1]struct{} _ = x[SettingStateActive-(0)] _ = x[SettingStatePreview-(1)] } var _SettingStateValues = []SettingState{SettingStateActive, SettingStatePreview} var _SettingStateNameToValueMap = map[string]SettingState{ _SettingStateName[0:6]: SettingStateActive, _SettingStateLowerName[0:6]: SettingStateActive, _SettingStateName[6:13]: SettingStatePreview, _SettingStateLowerName[6:13]: SettingStatePreview, } var _SettingStateNames = []string{ _SettingStateName[0:6], _SettingStateName[6:13], } // SettingStateString retrieves an enum value from the enum constants string name. // Throws an error if the param is not part of the enum. func SettingStateString(s string) (SettingState, error) { if val, ok := _SettingStateNameToValueMap[s]; ok { return val, nil } if val, ok := _SettingStateNameToValueMap[strings.ToLower(s)]; ok { return val, nil } return 0, fmt.Errorf("%s does not belong to SettingState values", s) } // SettingStateValues returns all values of the enum func SettingStateValues() []SettingState { return _SettingStateValues } // SettingStateStrings returns a slice of all String values of the enum func SettingStateStrings() []string { strs := make([]string, len(_SettingStateNames)) copy(strs, _SettingStateNames) return strs } // IsASettingState returns "true" if the value is listed in the enum definition. "false" otherwise func (i SettingState) IsASettingState() bool { for _, v := range _SettingStateValues { if i == v { return true } } return false } func (i SettingState) Value() (driver.Value, error) { return i.String(), nil } func (i *SettingState) Scan(value interface{}) error { if value == nil { return nil } var str string switch v := value.(type) { case []byte: str = string(v) case string: str = v case fmt.Stringer: str = v.String() default: return fmt.Errorf("invalid value of SettingState: %[1]T(%[1]v)", value) } val, err := SettingStateString(str) if err != nil { return err } *i = val return nil }