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functions
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+12
-1
@@ -1,6 +1,17 @@
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DON'T EDIT THIS FILE!
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variables1
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if1
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intro1
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intro2
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variables1
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variables2
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variables3
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variables4
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variables5
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variables6
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functions1
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functions2
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functions3
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functions4
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functions5
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@@ -1,6 +1,6 @@
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fn main() {
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// TODO: Add the missing keyword.
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x = 5;
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let x = 5;
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println!("x has the value {x}");
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}
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@@ -1,6 +1,6 @@
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fn main() {
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// TODO: Change the line below to fix the compiler error.
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let x;
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let x = 10;
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if x == 10 {
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println!("x is ten!");
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@@ -1,6 +1,6 @@
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fn main() {
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// TODO: Change the line below to fix the compiler error.
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let x: i32;
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let x: i32 = 10;
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println!("Number {x}");
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}
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@@ -1,6 +1,6 @@
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// TODO: Fix the compiler error.
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fn main() {
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let x = 3;
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let mut x = 3;
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println!("Number {x}");
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x = 5; // Don't change this line
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@@ -3,6 +3,6 @@ fn main() {
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println!("Spell a number: {number}");
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// TODO: Fix the compiler error by changing the line below without renaming the variable.
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number = 3;
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let number = 3;
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println!("Number plus two is: {}", number + 2);
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}
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@@ -1,5 +1,5 @@
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// TODO: Change the line below to fix the compiler error.
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const NUMBER = 3;
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const NUMBER: i32 = 3;
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fn main() {
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println!("Number: {NUMBER}");
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@@ -1,5 +1,8 @@
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// TODO: Add some function with the name `call_me` without arguments or a return value.
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fn call_me() {
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println!("I was called!");
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}
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fn main() {
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call_me(); // Don't change this line
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}
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@@ -1,5 +1,5 @@
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// TODO: Add the missing type of the argument `num` after the colon `:`.
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fn call_me(num:) {
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fn call_me(num: i32) {
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for i in 0..num {
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println!("Ring! Call number {}", i + 1);
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}
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@@ -6,5 +6,5 @@ fn call_me(num: u8) {
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fn main() {
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// TODO: Fix the function call.
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call_me();
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call_me(1);
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}
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@@ -8,7 +8,7 @@ fn is_even(num: i64) -> bool {
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}
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// TODO: Fix the function signature.
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fn sale_price(price: i64) -> {
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fn sale_price(price: i64) -> i64 {
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if is_even(price) {
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price - 10
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} else {
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@@ -1,6 +1,6 @@
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// TODO: Fix the function body without changing the signature.
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fn square(num: i32) -> i32 {
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num * num;
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num * num
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}
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fn main() {
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@@ -1,4 +1,6 @@
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fn main() {
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// DON'T EDIT THIS SOLUTION FILE!
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// It will be automatically filled after you finish the exercise.
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// Declaring variables requires the `let` keyword.
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let x = 5;
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println!("x has the value {x}");
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}
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@@ -1,4 +1,8 @@
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// Some function with the name `call_me` without arguments or a return value.
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fn call_me() {
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println!("Hello world!");
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}
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fn main() {
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// DON'T EDIT THIS SOLUTION FILE!
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// It will be automatically filled after you finish the exercise.
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call_me();
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}
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@@ -1,4 +1,11 @@
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// The type of function arguments must be annotated.
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// Added the type annotation `u64`.
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fn call_me(num: u64) {
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for i in 0..num {
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println!("Ring! Call number {}", i + 1);
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}
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}
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fn main() {
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// DON'T EDIT THIS SOLUTION FILE!
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// It will be automatically filled after you finish the exercise.
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call_me(3);
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}
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@@ -1,4 +1,10 @@
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fn call_me(num: u8) {
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for i in 0..num {
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println!("Ring! Call number {}", i + 1);
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}
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}
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fn main() {
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// DON'T EDIT THIS SOLUTION FILE!
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// It will be automatically filled after you finish the exercise.
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// `call_me` expects an argument.
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call_me(5);
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}
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@@ -1,4 +1,17 @@
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fn is_even(num: i64) -> bool {
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num % 2 == 0
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}
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// The return type must always be annotated.
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fn sale_price(price: i64) -> i64 {
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if is_even(price) {
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price - 10
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} else {
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price - 3
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}
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}
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fn main() {
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// DON'T EDIT THIS SOLUTION FILE!
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// It will be automatically filled after you finish the exercise.
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let original_price = 51;
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println!("Your sale price is {}", sale_price(original_price));
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}
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@@ -1,4 +1,9 @@
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fn square(num: i32) -> i32 {
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// Removed the semicolon `;` at the end of the line below to implicitly return the result.
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num * num
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}
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fn main() {
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// DON'T EDIT THIS SOLUTION FILE!
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// It will be automatically filled after you finish the exercise.
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let answer = square(3);
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println!("The square of 3 is {answer}");
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}
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