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2026-04-25 12:37:38 +03:00
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import { useBingoGame } from './hooks/useBingoGame';
import { StartScreen } from './components/StartScreen';
import { GameScreen } from './components/GameScreen';
import { BingoModal } from './components/BingoModal';
function App() {
const {
gameState,
board,
winningSquareIds,
showBingoModal,
startGame,
handleSquareClick,
resetGame,
dismissModal,
} = useBingoGame();
if (gameState === 'start') {
return <StartScreen onStart={startGame} />;
}
return (
<>
<GameScreen
board={board}
winningSquareIds={winningSquareIds}
hasBingo={gameState === 'bingo'}
onSquareClick={handleSquareClick}
onReset={resetGame}
/>
{showBingoModal && (
<BingoModal onDismiss={dismissModal} />
)}
</>
);
}
export default App;
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import type { BingoSquareData } from '../types';
import { BingoSquare } from './BingoSquare';
interface BingoBoardProps {
board: BingoSquareData[];
winningSquareIds: Set<number>;
onSquareClick: (squareId: number) => void;
}
export function BingoBoard({ board, winningSquareIds, onSquareClick }: BingoBoardProps) {
return (
<div className="grid grid-cols-5 gap-1 w-full max-w-md mx-auto aspect-square">
{board.map((square) => (
<BingoSquare
key={square.id}
square={square}
isWinning={winningSquareIds.has(square.id)}
onClick={() => onSquareClick(square.id)}
/>
))}
</div>
);
}
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interface BingoModalProps {
onDismiss: () => void;
}
export function BingoModal({ onDismiss }: BingoModalProps) {
return (
<div className="fixed inset-0 bg-black/50 flex items-center justify-center p-4 z-50">
<div className="bg-white rounded-xl p-6 max-w-xs w-full text-center shadow-xl animate-[bounce_0.5s_ease-out]">
<div className="text-5xl mb-4">🎉</div>
<h2 className="text-3xl font-bold text-amber-500 mb-2">BINGO!</h2>
<p className="text-gray-600 mb-6">You completed a line!</p>
<button
onClick={onDismiss}
className="w-full bg-accent text-white font-semibold py-3 px-6 rounded-lg active:bg-accent-light transition-colors"
>
Keep Playing
</button>
</div>
</div>
);
}
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import type { BingoSquareData } from '../types';
interface BingoSquareProps {
square: BingoSquareData;
isWinning: boolean;
onClick: () => void;
}
export function BingoSquare({ square, isWinning, onClick }: BingoSquareProps) {
const baseClasses =
'relative flex items-center justify-center p-1 text-center border border-gray-300 rounded transition-all duration-150 select-none min-h-[60px] text-xs leading-tight';
const stateClasses = square.isMarked
? isWinning
? 'bg-amber-200 border-amber-400 text-amber-900'
: 'bg-marked border-marked-border text-green-800'
: 'bg-white text-gray-700 active:bg-gray-100';
const freeSpaceClasses = square.isFreeSpace ? 'font-bold text-sm' : '';
return (
<button
onClick={onClick}
disabled={square.isFreeSpace}
className={`${baseClasses} ${stateClasses} ${freeSpaceClasses}`}
aria-pressed={square.isMarked}
aria-label={square.isFreeSpace ? 'Free space' : square.text}
>
<span className="wrap-break-word hyphens-auto">{square.text}</span>
{square.isMarked && !square.isFreeSpace && (
<span className="absolute top-0.5 right-0.5 text-green-600 text-xs">✓</span>
)}
</button>
);
}
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import type { BingoSquareData } from '../types';
import { BingoBoard } from './BingoBoard';
interface GameScreenProps {
board: BingoSquareData[];
winningSquareIds: Set<number>;
hasBingo: boolean;
onSquareClick: (squareId: number) => void;
onReset: () => void;
}
export function GameScreen({
board,
winningSquareIds,
hasBingo,
onSquareClick,
onReset,
}: GameScreenProps) {
return (
<div className="flex flex-col min-h-full bg-gray-50">
{/* Header */}
<header className="flex items-center justify-between p-3 bg-white border-b border-gray-200">
<button
onClick={onReset}
className="text-gray-500 text-sm px-3 py-1.5 rounded active:bg-gray-100"
>
← Back
</button>
<h1 className="font-bold text-gray-900">Bingo Mixer</h1>
<div className="w-16"></div>
</header>
{/* Instructions */}
<p className="text-center text-gray-500 text-sm py-2 px-4">
Tap a square when you find someone who matches it.
</p>
{/* Bingo indicator */}
{hasBingo && (
<div className="bg-amber-100 text-amber-800 text-center py-2 font-semibold text-sm">
🎉 BINGO! You got a line!
</div>
)}
{/* Board */}
<div className="flex-1 flex items-center justify-center p-3">
<BingoBoard
board={board}
winningSquareIds={winningSquareIds}
onSquareClick={onSquareClick}
/>
</div>
</div>
);
}
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interface StartScreenProps {
onStart: () => void;
}
export function StartScreen({ onStart }: StartScreenProps) {
return (
<div className="flex flex-col items-center justify-center min-h-full p-6 bg-gray-50">
<div className="text-center max-w-sm">
<h1 className="text-4xl font-bold text-gray-900 mb-2">Bingo Mixer</h1>
<p className="text-lg text-gray-600 mb-8">Find your people!</p>
<div className="bg-white rounded-lg p-6 shadow-sm border border-gray-200 mb-8">
<h2 className="font-semibold text-gray-800 mb-3">How to play</h2>
<ul className="text-left text-gray-600 text-sm space-y-2">
<li>• Find people who match the questions</li>
<li>• Tap a square when you find a match</li>
<li>• Get 5 in a row to win!</li>
</ul>
</div>
<button
onClick={onStart}
className="w-full bg-accent text-white font-semibold py-4 px-8 rounded-lg text-lg active:bg-accent-light transition-colors"
>
Start Game
</button>
</div>
</div>
);
}
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export const questions: string[] = [
"bikes to work",
"has lived in another country",
"has a pet",
"prefers tea over coffee",
"plays an instrument",
"speaks more than 2 languages",
"has run a marathon",
"was born in a different state",
"has met a celebrity",
"can juggle",
"has been skydiving",
"loves cooking",
"has a garden",
"has traveled to Asia",
"is left-handed",
"has a twin",
"plays video games",
"does yoga",
"has a hidden talent",
"loves spicy food",
"has been on TV",
"collects something unique",
"has read a book this month",
"knows sign language",
];
export const FREE_SPACE = "FREE SPACE";
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import { useState, useCallback, useMemo, useEffect } from 'react';
import type { BingoSquareData, BingoLine, GameState } from '../types';
import {
generateBoard,
toggleSquare,
checkBingo,
getWinningSquareIds,
} from '../utils/bingoLogic';
export interface BingoGameState {
gameState: GameState;
board: BingoSquareData[];
winningLine: BingoLine | null;
winningSquareIds: Set<number>;
showBingoModal: boolean;
}
export interface BingoGameActions {
startGame: () => void;
handleSquareClick: (squareId: number) => void;
resetGame: () => void;
dismissModal: () => void;
}
const STORAGE_KEY = 'bingo-game-state';
const STORAGE_VERSION = 1;
interface StoredGameData {
version: number;
gameState: GameState;
board: BingoSquareData[];
winningLine: BingoLine | null;
}
function validateStoredData(data: unknown): data is StoredGameData {
if (!data || typeof data !== 'object') {
return false;
}
const obj = data as Record<string, unknown>;
if (obj.version !== STORAGE_VERSION) {
return false;
}
if (typeof obj.gameState !== 'string' || !['start', 'playing', 'bingo'].includes(obj.gameState)) {
return false;
}
if (!Array.isArray(obj.board) || (obj.board.length !== 0 && obj.board.length !== 25)) {
return false;
}
const validSquares = obj.board.every((sq: unknown) => {
if (!sq || typeof sq !== 'object') return false;
const square = sq as Record<string, unknown>;
return (
typeof square.id === 'number' &&
typeof square.text === 'string' &&
typeof square.isMarked === 'boolean' &&
typeof square.isFreeSpace === 'boolean'
);
});
if (!validSquares) {
return false;
}
if (obj.winningLine !== null) {
if (typeof obj.winningLine !== 'object') {
return false;
}
const line = obj.winningLine as Record<string, unknown>;
if (
typeof line.type !== 'string' ||
!['row', 'column', 'diagonal'].includes(line.type) ||
typeof line.index !== 'number' ||
!Array.isArray(line.squares)
) {
return false;
}
}
return true;
}
function loadGameState(): Pick<BingoGameState, 'gameState' | 'board' | 'winningLine'> | null {
// SSR guard
if (typeof window === 'undefined') {
return null;
}
try {
const saved = localStorage.getItem(STORAGE_KEY);
if (!saved) {
return null;
}
const parsed = JSON.parse(saved);
if (validateStoredData(parsed)) {
return {
gameState: parsed.gameState,
board: parsed.board,
winningLine: parsed.winningLine,
};
} else {
console.warn('Invalid game state data in localStorage, clearing...');
localStorage.removeItem(STORAGE_KEY);
}
} catch (error) {
console.warn('Failed to load game state:', error);
if (typeof window !== 'undefined') {
localStorage.removeItem(STORAGE_KEY);
}
}
return null;
}
function saveGameState(gameState: GameState, board: BingoSquareData[], winningLine: BingoLine | null): void {
// SSR guard
if (typeof window === 'undefined') {
return;
}
try {
const data: StoredGameData = {
version: STORAGE_VERSION,
gameState,
board,
winningLine,
};
localStorage.setItem(STORAGE_KEY, JSON.stringify(data));
} catch (error) {
console.warn('Failed to save game state:', error);
}
}
export function useBingoGame(): BingoGameState & BingoGameActions {
const loadedState = useMemo(() => loadGameState(), []);
const [gameState, setGameState] = useState<GameState>(
() => loadedState?.gameState || 'start'
);
const [board, setBoard] = useState<BingoSquareData[]>(
() => loadedState?.board || []
);
const [winningLine, setWinningLine] = useState<BingoLine | null>(
() => loadedState?.winningLine || null
);
const [showBingoModal, setShowBingoModal] = useState(false);
const winningSquareIds = useMemo(
() => getWinningSquareIds(winningLine),
[winningLine]
);
// Save game state to localStorage whenever it changes
useEffect(() => {
saveGameState(gameState, board, winningLine);
}, [gameState, board, winningLine]);
const startGame = useCallback(() => {
setBoard(generateBoard());
setWinningLine(null);
setGameState('playing');
}, []);
const handleSquareClick = useCallback((squareId: number) => {
setBoard((currentBoard) => {
const newBoard = toggleSquare(currentBoard, squareId);
// Check for bingo after toggling
const bingo = checkBingo(newBoard);
if (bingo && !winningLine) {
// Schedule state updates to avoid synchronous setState in effect
queueMicrotask(() => {
setWinningLine(bingo);
setGameState('bingo');
setShowBingoModal(true);
});
}
return newBoard;
});
}, [winningLine]);
const resetGame = useCallback(() => {
setGameState('start');
setBoard([]);
setWinningLine(null);
setShowBingoModal(false);
}, []);
const dismissModal = useCallback(() => {
setShowBingoModal(false);
}, []);
return {
gameState,
board,
winningLine,
winningSquareIds,
showBingoModal,
startGame,
handleSquareClick,
resetGame,
dismissModal,
};
}
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@import 'tailwindcss';
@theme {
--color-accent: #2563eb;
--color-accent-light: #3b82f6;
--color-marked: #dcfce7;
--color-marked-border: #22c55e;
--color-bingo: #fbbf24;
}
html,
body,
#root {
height: 100%;
}
body {
margin: 0;
font-family: system-ui, -apple-system, sans-serif;
-webkit-tap-highlight-color: transparent;
}
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import { StrictMode } from 'react'
import { createRoot } from 'react-dom/client'
import './index.css'
import App from './App.tsx'
createRoot(document.getElementById('root')!).render(
<StrictMode>
<App />
</StrictMode>,
)
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import * as matchers from '@testing-library/jest-dom/matchers';
import { expect, afterEach } from 'vitest';
import { cleanup } from '@testing-library/react';
expect.extend(matchers);
afterEach(() => {
cleanup();
});
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/** Domain types for the Bingo game */
export interface BingoSquareData {
id: number;
text: string;
isMarked: boolean;
isFreeSpace: boolean;
}
export interface BingoLine {
type: 'row' | 'column' | 'diagonal' | 'corners';
index: number;
squares: number[];
}
export type GameState = 'start' | 'playing' | 'bingo';
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import { describe, it, expect, beforeEach, vi } from 'vitest';
import {
generateBoard,
toggleSquare,
checkBingo,
getWinningSquareIds,
type BingoSquareData,
} from './bingoLogic';
import { questions, FREE_SPACE } from '../data/questions';
describe('bingoLogic', () => {
describe('generateBoard', () => {
it('should generate a board with 25 squares', () => {
const board = generateBoard();
expect(board).toHaveLength(25);
});
it('should have a free space in the center (index 12)', () => {
const board = generateBoard();
expect(board[12].isFreeSpace).toBe(true);
expect(board[12].isMarked).toBe(true);
});
it('should have unique IDs from 0 to 24', () => {
const board = generateBoard();
const ids = board.map((square) => square.id);
expect(ids).toEqual(Array.from({ length: 25 }, (_, i) => i));
});
it('should have 24 non-free spaces', () => {
const board = generateBoard();
const nonFreeSpaces = board.filter((square) => !square.isFreeSpace);
expect(nonFreeSpaces).toHaveLength(24);
});
it('should have all non-free spaces unmarked initially', () => {
const board = generateBoard();
const nonFreeSpaces = board.filter((square) => !square.isFreeSpace);
nonFreeSpaces.forEach((square) => {
expect(square.isMarked).toBe(false);
});
});
it('should have the FREE_SPACE text in the center', () => {
const board = generateBoard();
expect(board[12].text).toBe(FREE_SPACE);
});
it('should have unique question texts across non-free squares', () => {
const board = generateBoard();
const texts = board.filter((s) => !s.isFreeSpace).map((s) => s.text);
expect(new Set(texts).size).toBe(texts.length);
});
it('should only have text from the questions pool', () => {
const board = generateBoard();
const texts = board.filter((s) => !s.isFreeSpace).map((s) => s.text);
texts.forEach((text) => {
expect(questions).toContain(text);
});
});
it('should randomize question order between boards', () => {
// Mock Math.random to make it deterministic for first call
const originalRandom = Math.random;
let callCount = 0;
vi.spyOn(Math, 'random').mockImplementation(() => {
callCount++;
return callCount / 100;
});
const board1 = generateBoard();
// Reset counter for second board
callCount = 0;
const board2 = generateBoard();
Math.random = originalRandom;
// Boards should have different order (very unlikely to be the same with randomization)
const texts1 = board1.filter((s) => !s.isFreeSpace).map((s) => s.text);
const texts2 = board2.filter((s) => !s.isFreeSpace).map((s) => s.text);
// At least verify structure is correct
expect(texts1).toHaveLength(24);
expect(texts2).toHaveLength(24);
});
});
describe('toggleSquare', () => {
let mockBoard: BingoSquareData[];
beforeEach(() => {
mockBoard = [
{ id: 0, text: 'Q1', isMarked: false, isFreeSpace: false },
{ id: 1, text: 'Q2', isMarked: true, isFreeSpace: false },
{ id: 2, text: 'Free', isMarked: true, isFreeSpace: true },
];
});
it('should toggle unmarked square to marked', () => {
const newBoard = toggleSquare(mockBoard, 0);
expect(newBoard[0].isMarked).toBe(true);
});
it('should toggle marked square to unmarked', () => {
const newBoard = toggleSquare(mockBoard, 1);
expect(newBoard[1].isMarked).toBe(false);
});
it('should not modify free space', () => {
const newBoard = toggleSquare(mockBoard, 2);
expect(newBoard[2].isMarked).toBe(true);
});
it('should return a new array', () => {
const newBoard = toggleSquare(mockBoard, 0);
expect(newBoard).not.toBe(mockBoard);
});
it('should not modify other squares', () => {
const newBoard = toggleSquare(mockBoard, 0);
expect(newBoard[1].isMarked).toBe(mockBoard[1].isMarked);
expect(newBoard[2].isMarked).toBe(mockBoard[2].isMarked);
});
it('should create a new object for the toggled square (immutability)', () => {
const newBoard = toggleSquare(mockBoard, 0);
expect(newBoard[0]).not.toBe(mockBoard[0]);
});
it('should not create new objects for untouched squares', () => {
const newBoard = toggleSquare(mockBoard, 0);
expect(newBoard[1]).toBe(mockBoard[1]);
expect(newBoard[2]).toBe(mockBoard[2]);
});
it('should not change anything for a non-existent square ID', () => {
const newBoard = toggleSquare(mockBoard, 999);
expect(newBoard.map((s) => s.isMarked)).toEqual(mockBoard.map((s) => s.isMarked));
});
it('should support toggling the same square back and forth', () => {
const toggled = toggleSquare(mockBoard, 0);
expect(toggled[0].isMarked).toBe(true);
const toggledBack = toggleSquare(toggled, 0);
expect(toggledBack[0].isMarked).toBe(false);
});
});
describe('checkBingo', () => {
it('should return null for board without enough squares', () => {
const board = generateBoard();
// Clear some squares to test edge case
expect(checkBingo(board)).toBeNull();
});
it('should return null when no lines are complete', () => {
const board = generateBoard();
expect(checkBingo(board)).toBeNull();
});
it('should detect a complete row', () => {
const board = generateBoard();
// Mark first row (indices 0-4)
for (let i = 0; i < 5; i++) {
board[i].isMarked = true;
}
const result = checkBingo(board);
expect(result).not.toBeNull();
expect(result?.type).toBe('row');
expect(result?.index).toBe(0);
});
it('should detect a complete column', () => {
const board = generateBoard();
// Mark first column (indices 0, 5, 10, 15, 20)
for (let i = 0; i < 5; i++) {
board[i * 5].isMarked = true;
}
const result = checkBingo(board);
expect(result).not.toBeNull();
expect(result?.type).toBe('column');
expect(result?.index).toBe(0);
});
it('should detect a complete diagonal (top-left to bottom-right)', () => {
const board = generateBoard();
// Mark diagonal (indices 0, 6, 12, 18, 24)
// Note: 12 is already marked as free space
[0, 6, 12, 18, 24].forEach((i) => {
board[i].isMarked = true;
});
const result = checkBingo(board);
expect(result).not.toBeNull();
expect(result?.type).toBe('diagonal');
});
it('should detect a complete diagonal (top-right to bottom-left)', () => {
const board = generateBoard();
// Mark diagonal (indices 4, 8, 12, 16, 20)
[4, 8, 12, 16, 20].forEach((i) => {
board[i].isMarked = true;
});
const result = checkBingo(board);
expect(result).not.toBeNull();
expect(result?.type).toBe('diagonal');
});
it('should work with free space in center', () => {
const board = generateBoard();
[10, 11, 12, 13, 14].forEach((i) => {
board[i].isMarked = true;
});
const result = checkBingo(board);
expect(result).not.toBeNull();
expect(result?.type).toBe('row');
expect(result?.index).toBe(2);
});
it('should detect all 5 rows', () => {
for (let row = 0; row < 5; row++) {
const board = generateBoard();
for (let col = 0; col < 5; col++) {
board[row * 5 + col].isMarked = true;
}
const result = checkBingo(board);
expect(result).not.toBeNull();
expect(result?.type).toBe('row');
expect(result?.index).toBe(row);
}
});
it('should detect all 5 columns', () => {
for (let col = 0; col < 5; col++) {
const board = generateBoard();
for (let row = 0; row < 5; row++) {
board[row * 5 + col].isMarked = true;
}
const result = checkBingo(board);
expect(result).not.toBeNull();
expect(result?.type).toBe('column');
expect(result?.index).toBe(col);
}
});
it('should return null when only 4 of 5 in a row are marked', () => {
const board = generateBoard();
[0, 1, 2, 3].forEach((i) => {
board[i].isMarked = true;
});
expect(checkBingo(board)).toBeNull();
});
it('should return null when only 4 of 5 in a column are marked', () => {
const board = generateBoard();
[0, 5, 10, 15].forEach((i) => {
board[i].isMarked = true;
});
expect(checkBingo(board)).toBeNull();
});
it('should return null when only 4 of 5 in a diagonal are marked', () => {
const board = generateBoard();
[0, 6, 12, 18].forEach((i) => {
board[i].isMarked = true;
});
expect(checkBingo(board)).toBeNull();
});
it('should return the first winning line when multiple exist', () => {
const board = generateBoard();
[0, 1, 2, 3, 4, 5, 10, 15, 20].forEach((i) => {
board[i].isMarked = true;
});
const result = checkBingo(board);
expect(result).not.toBeNull();
expect(result?.type).toBe('row');
expect(result?.index).toBe(0);
});
it('should detect bingo on a fully marked board', () => {
const board = generateBoard();
board.forEach((square) => {
square.isMarked = true;
});
const result = checkBingo(board);
expect(result).not.toBeNull();
});
it('should return the correct squares array for a winning line', () => {
const board = generateBoard();
[0, 1, 2, 3, 4].forEach((i) => {
board[i].isMarked = true;
});
const result = checkBingo(board);
expect(result?.squares).toEqual([0, 1, 2, 3, 4]);
});
it('should not count scattered marks as a bingo', () => {
const board = generateBoard();
[0, 6, 2, 8, 20].forEach((i) => {
board[i].isMarked = true;
});
expect(checkBingo(board)).toBeNull();
});
});
describe('getWinningSquareIds', () => {
it('should return empty set when no winning line', () => {
const result = getWinningSquareIds(null);
expect(result).toBeInstanceOf(Set);
expect(result.size).toBe(0);
});
it('should return square IDs from winning line', () => {
const winningLine = {
type: 'row' as const,
index: 0,
squares: [0, 1, 2, 3, 4],
};
const result = getWinningSquareIds(winningLine);
expect(result).toBeInstanceOf(Set);
expect(result.size).toBe(5);
expect(result.has(0)).toBe(true);
expect(result.has(1)).toBe(true);
expect(result.has(2)).toBe(true);
expect(result.has(3)).toBe(true);
expect(result.has(4)).toBe(true);
});
it('should handle diagonal winning line', () => {
const winningLine = {
type: 'diagonal' as const,
index: 0,
squares: [0, 6, 12, 18, 24],
};
const result = getWinningSquareIds(winningLine);
expect(result.size).toBe(5);
expect(result.has(0)).toBe(true);
expect(result.has(6)).toBe(true);
expect(result.has(12)).toBe(true);
expect(result.has(18)).toBe(true);
expect(result.has(24)).toBe(true);
});
it('should handle column winning line', () => {
const winningLine = {
type: 'column' as const,
index: 2,
squares: [2, 7, 12, 17, 22],
};
const result = getWinningSquareIds(winningLine);
expect(result.size).toBe(5);
[2, 7, 12, 17, 22].forEach((id) => {
expect(result.has(id)).toBe(true);
});
});
});
describe('integration: generateBoard + toggleSquare + checkBingo', () => {
it('should detect bingo after toggling an entire row', () => {
const board = generateBoard();
let current = board;
[0, 1, 2, 3, 4].forEach((i) => {
if (!current[i].isMarked) {
current = toggleSquare(current, i);
}
});
expect(checkBingo(current)).not.toBeNull();
});
it('should lose bingo after untoggling a square from a winning line', () => {
const board = generateBoard();
let current = board;
[0, 1, 2, 3, 4].forEach((i) => {
if (!current[i].isMarked) {
current = toggleSquare(current, i);
}
});
expect(checkBingo(current)).not.toBeNull();
current = toggleSquare(current, 0);
expect(checkBingo(current)).toBeNull();
});
it('should report correct winning square IDs from a detected bingo', () => {
const board = generateBoard();
let current = board;
const lastRowIds = [20, 21, 22, 23, 24];
lastRowIds.forEach((i) => {
if (!current[i].isMarked) {
current = toggleSquare(current, i);
}
});
const line = checkBingo(current);
expect(line).not.toBeNull();
const ids = getWinningSquareIds(line);
expect(ids).toEqual(new Set(lastRowIds));
});
});
});
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import { questions, FREE_SPACE } from '../data/questions';
import type { BingoSquareData, BingoLine } from '../types';
// Re-export types for convenience
export type { BingoSquareData, BingoLine } from '../types';
const BOARD_SIZE = 5;
const CENTER_INDEX = 12; // 5x5 grid, center is index 12 (row 2, col 2)
/**
* Shuffle an array using Fisher-Yates algorithm
*/
function shuffleArray<T>(array: T[]): T[] {
const shuffled = [...array];
for (let i = shuffled.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]];
}
return shuffled;
}
/**
* Generate a new 5x5 bingo board
*/
export function generateBoard(): BingoSquareData[] {
const shuffledQuestions = shuffleArray(questions).slice(0, 24);
const board: BingoSquareData[] = [];
let questionIndex = 0;
for (let i = 0; i < 25; i++) {
if (i === CENTER_INDEX) {
board.push({
id: i,
text: FREE_SPACE,
isMarked: true,
isFreeSpace: true,
});
} else {
board.push({
id: i,
text: shuffledQuestions[questionIndex],
isMarked: false,
isFreeSpace: false,
});
questionIndex++;
}
}
return board;
}
/**
* Toggle a square's marked state
*/
export function toggleSquare(board: BingoSquareData[], squareId: number): BingoSquareData[] {
return board.map((square) =>
square.id === squareId && !square.isFreeSpace
? { ...square, isMarked: !square.isMarked }
: square
);
}
/**
* Get all possible winning lines
*/
function getWinningLines(): BingoLine[] {
const lines: BingoLine[] = [];
// Rows
for (let row = 0; row < BOARD_SIZE; row++) {
const squares = [];
for (let col = 0; col < BOARD_SIZE; col++) {
squares.push(row * BOARD_SIZE + col);
}
lines.push({ type: 'row', index: row, squares });
}
// Columns
for (let col = 0; col < BOARD_SIZE; col++) {
const squares = [];
for (let row = 0; row < BOARD_SIZE; row++) {
squares.push(row * BOARD_SIZE + col);
}
lines.push({ type: 'column', index: col, squares });
}
// Diagonal (top-left to bottom-right)
lines.push({
type: 'diagonal',
index: 0,
squares: [0, 6, 12, 18, 24],
});
// Diagonal (top-right to bottom-left)
lines.push({
type: 'diagonal',
index: 1,
squares: [4, 8, 12, 16, 20],
});
return lines;
}
/**
* Check if there's a bingo and return the winning line(s)
*/
export function checkBingo(board: BingoSquareData[]): BingoLine | null {
const lines = getWinningLines();
for (const line of lines) {
const isComplete = line.squares.every((idx) => board[idx].isMarked);
if (isComplete) {
return line;
}
}
return null;
}
/**
* Get the square IDs that are part of a winning line
*/
export function getWinningSquareIds(line: BingoLine | null): Set<number> {
if (!line) return new Set();
return new Set(line.squares);
}